“I was just starting to set up a framework to significantly revise Q3 when I considered the possibility of just going to an earlier codebase to experiment with initially. If we wanted to factor performance out of the equation, we could go all the way back to Wolfenstein 3D, the grandfather of FPS games. It had the basic run and gun play that has been built on for fifteen years, but it originally ran on 286 computers, so it should be pretty trivial to hold a good framerate on the iPhone.”

Lång läsvärd bloggning av John Carmack på Id Software.

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